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研究與發展

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  • Radicals (Web resources)

    Radical is part of the online festival programme of SPARK 2021 hosted by British Council, and is a collaborative project between School of Computing at Edinburgh Napier University (ENU) and Department of Cultural and Creative Arts at The Education University of Hong Kong (EdUHK) led by Dr Lee Cheng and Dr Hung Keung. Making use of the affordance and interactive characteristics of the internet space for public engagement in digital artmaking activities, the project team presents a web-based platform that allows anyone to 'draw' complex but imagery silhouettes with traditional English letters and Chinese radicals as the basic building blocks. 

     

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  • BrainLand (VR Game)

    Designed for the rehabilitation training of the elderly and people with disabilities, this VR game provides a simulated learning environment for players to develop their motor, cognitive and life skills as well as express through artmaking within the playful experience. There are six rooms in BrainLand, each of them comes with different activities targeting the development of the aforesaid attributes. 

     

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  • e-Orch (iPadOS App)

    e-Orch is one of the best music-making companions. Check out the award-winning Grid Notation, which makes music score-reading the easiest ever. Make music with various interface that is personalised for your use. Shape your music with the Expression Grid with simple finger gestures. Jam with your family and friends like a pro. Record and share your fantastic music performance with just a tap.

     

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  • 畫說 TELLS (Zine)

    2020年出版的「畫說」為 Lab C 一個全新的計劃,是一本「用畫作來說故事」的插畫書,也是一個展現學生藝術創作能力,讓更多的讀者認識他們的平台。書中的每一期,都會集合學生創作的插畫作品,以及日常的文字分享,為學校和社區帶來新的文化與藝術資訊。

    2020年出版的「畫說」為 Lab C 一個全新的計劃,是一本「用畫作來說故事」的插畫書,也是一個展現學生藝術創作能力,讓更多的讀者認識他們的平台。書中的每一期,都會集合學生創作的插畫作品,以及日常的文字分享,為學校和社區帶來新的文化與藝術資訊。

     

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  • Live Coding with Sonic Pi (Web resources)

    This live coding module aims to develop learners’ knowledge and skills of sound practice through live coding. It consists of 10 video lessons of 6 minutes each, using Sonic-Pi (www.sonic-pi.net) as the coding environment to deliver the teaching and learning content. After finishing this module, learners should be able to create and perform sonic works depicting various ambient sonic environments and soundscapes, and transfer the knowledge and skills learnt for furthering their sound practices in other platforms and art forms.

    This live coding module aims to develop learners’ knowledge and skills of sound practice through live coding. It consists of 10 video lessons of 6 minutes each, using Sonic-Pi (www.sonic-pi.net) as the coding environment to deliver the teaching and learning content. After finishing this module, learners should be able to create and perform sonic works depicting various ambient sonic environments and soundscapes, and transfer the knowledge and skills learnt for furthering their sound practices in other platforms and art forms.

     

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  • A Mouthpiece with a Supporting Windway (Patent)

    This innovative mouthpiece, for which a PCT patent and a Japan Utility Model Patent are filed, is designed for musical instruments with a tubular structure, such as flutes, to (i) direct the air stream towards the blow edge of the flute’s top opening to exercise easy sound production; and (ii) enable players to position their chin and cover or partially cover the top opening to vary the effect of sound production – the “pitch bending effect”. This makes pitch bending possible in musical instruments, like recorders and flutes.

    This innovative mouthpiece, for which a PCT patent and a Japan Utility Model Patent are filed, is designed for musical instruments with a tubular structure, such as flutes, to (i) direct the air stream towards the blow edge of the flute’s top opening to exercise easy sound production; and (ii) enable players to position their chin and cover or partially cover the top opening to vary the effect of sound production – the “pitch bending effect”. This makes pitch bending possible in musical instruments, like recorders and flutes.

     

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  • The Grid and Grid Notation for Music Education (Patent)

    The Grid Notation, for which a Hong Kong patent and a China patent are filed, is associated with an innovative music notation software programme, called The Grid. Using the grid to represent rhythm – solfège/letter names for pitch, colour for dynamics, and tailor-made symbols for articulation – lowers the barrier for music score reading and provides unlimited possibilities for music performance and composition under the tablet orchestra e-Orch setting.

    The Grid Notation, for which a Hong Kong patent and a China patent are filed, is associated with an innovative music notation software programme, called The Grid. Using the grid to represent rhythm – solfège/letter names for pitch, colour for dynamics, and tailor-made symbols for articulation – lowers the barrier for music score reading and provides unlimited possibilities for music performance and composition under the tablet orchestra e-Orch setting.

     

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  • ARchi HK (iOS & Android App)

    This mobile app is intended for the public and students to appreciate modern architectural heritage in Hong Kong, mainly those built from the 1920s-1950s. Primarily developed to enhance the field trip experience for university students, it also embodies augmented reality (AR) and GPS locations so all public users can easily locate neighbouring sites of modern architectural heritage around them and appreciate their historical, social and aesthetic contexts in a user-friendly way. The mobile app will therefore construct knowledge actively through negotiation with the buildings and heritage sites and aim at enhancing awareness and understanding towards modern architecture in Hong Kong.

    This mobile app is intended for the public and students to appreciate modern architectural heritage in Hong Kong, mainly those built from the 1920s-1950s. Primarily developed to enhance the field trip experience for university students, it also embodies augmented reality (AR) and GPS locations so all public users can easily locate neighbouring sites of modern architectural heritage around them and appreciate their historical, social and aesthetic contexts in a user-friendly way. The mobile app will therefore construct knowledge actively through negotiation with the buildings and heritage sites and aim at enhancing awareness and understanding towards modern architecture in Hong Kong.

     

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  • 虛擬實境及沉浸式空間實踐 (Web resources)

    The rapid development of virtual reality (VR) and immersive technology has made available many applications in entertainment, health care and medical, education and training, architectural and urban design, and creative arts that were not possible before. Immersive products have been more accessible in the market, and more people could be able to participate in the development and creation of immersive artefacts through software platforms and affordable hardware. This course provides basic understanding and skills training for immersive development and application. 

    The rapid development of virtual reality (VR) and immersive technology has made available many applications in entertainment, health care and medical, education and training, architectural and urban design, and creative arts that were not possible before. Immersive products have been more accessible in the market, and more people could be able to participate in the development and creation of immersive artefacts through software platforms and affordable hardware. This course provides basic understanding and skills training for immersive development and application. 

     

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  • 藝術評賞教與學 (Web resources)

    Based on the results obtained from the GRF project, a website has been created to consolidate and organize the materials accumulated and transfer the knowledge created for the use of teachers in schools. The website ‘Learning and Teaching Art Criticism’ contains unit plans, explanations, readings, video clips and student art criticism essays. The website has successfully served as a platform to disseminate GRF project results, build up learning and teaching resources in art criticism and form a Community of Practice for future research and impact enhancement. 

    Based on the results obtained from the GRF project, a website has been created to consolidate and organize the materials accumulated and transfer the knowledge created for the use of teachers in schools. The website ‘Learning and Teaching Art Criticism’ contains unit plans, explanations, readings, video clips and student art criticism essays. The website has successfully served as a platform to disseminate GRF project results, build up learning and teaching resources in art criticism and form a Community of Practice for future research and impact enhancement. 

     

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  • STEAM Education in Music: Research, Teaching Design and Resources (Teaching manual)

    The Hong Kong government, local schools and institutions substantially needs to promote STEAM (STEM + Arts) education to nurture students' creativity, collaboration and problemsolving skills through the integration of academic disciplines of Science, Technology, Engineering, Arts and Mathematics. This publication aims to share research findings on the implementation of an innovative STEAM course and to provide teaching manual exemplars and resources for in-service music teachers in conducting STEAM activities in classroom music. 

    The Hong Kong government, local schools and institutions substantially needs to promote STEAM (STEM + Arts) education to nurture students' creativity, collaboration and problemsolving skills through the integration of academic disciplines of Science, Technology, Engineering, Arts and Mathematics. This publication aims to share research findings on the implementation of an innovative STEAM course and to provide teaching manual exemplars and resources for in-service music teachers in conducting STEAM activities in classroom music. 

     

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  • 粵劇生行身段要訣︰電腦化自動評估與學習系統 (Software)

    「粵劇生行身段要訣:電腦化自動評估與學習系統發展計劃」由香港教育學院文化與創意藝術學系主導,系主任兼博文與社會科學學院副院長梁寶華教授、教院榮譽院士兼香港八和會館副主席阮兆輝先生BBS、教院心理研究學系評估與評鑑講座教授及評估研究中心聯席總監莫慕貞教授、以及台灣國立台中教育大學郭伯臣教授聯手策劃。首次把3D肢體感應技術應用到傳統粵劇身段教學中,透過科技為本土粵劇的傳承及教學帶來嶄新的互動模式,為傳統表演藝術的教學與傳承開發有效且具質素的多媒體教材及學習工具,從而提昇現代粵劇教育的質素。

    「粵劇生行身段要訣:電腦化自動評估與學習系統發展計劃」由香港教育學院文化與創意藝術學系主導,系主任兼博文與社會科學學院副院長梁寶華教授、教院榮譽院士兼香港八和會館副主席阮兆輝先生BBS、教院心理研究學系評估與評鑑講座教授及評估研究中心聯席總監莫慕貞教授、以及台灣國立台中教育大學郭伯臣教授聯手策劃。首次把3D肢體感應技術應用到傳統粵劇身段教學中,透過科技為本土粵劇的傳承及教學帶來嶄新的互動模式,為傳統表演藝術的教學與傳承開發有效且具質素的多媒體教材及學習工具,從而提昇現代粵劇教育的質素。

     

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  • VR戲曲動感體驗展 (Web resources)

    Immersive video is a form of virtual reality (VR) that the viewer has control of the viewing direction within a 360-degree environment. A series of high-resolution Cantonese opera immersive videos containing both operatic singing and theatre works were produced, with the viewer’s point from the position of a first-row audience. It creates a new user experience to the audience, allowing them to reposition their visual and aural focus on individual parts or performers without physically present at the position. This allows anyone who never go to the theatre to have the similar experience attending a Cantonese opera performance. 

    Immersive video is a form of virtual reality (VR) that the viewer has control of the viewing direction within a 360-degree environment. A series of high-resolution Cantonese opera immersive videos containing both operatic singing and theatre works were produced, with the viewer’s point from the position of a first-row audience. It creates a new user experience to the audience, allowing them to reposition their visual and aural focus on individual parts or performers without physically present at the position. This allows anyone who never go to the theatre to have the similar experience attending a Cantonese opera performance. 

     

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  • 香港粵劇 (Web resources)

    作為香港和南中國有代表性的表演藝術,粵劇在2009年獲聯合國教育科學和文化組織列入人類非物質文化遺產名錄。雖然粵劇獲得國際的認可,但是她在國際舞台的藝術地位仍有待加強。香港教育大學文化與創意藝術學系矢志透過不同渠道促進粵劇的傳承和發展,本學系製作香港粵劇 網站,旨在為國際受眾以中英文提供有關粵劇的知識,希望能夠促使國際觀眾對粵劇產生興趣,並推動學者對粵劇開展更多的研究工作。本網站得以啟動,有賴香港民政事務局粵劇發展基金和香港教育大學博文與社會科學學院資助,並獲香港八和會館協助,香港中文大學出版社和榮鴻曾教授惠賜版權,李奇峰先生為藝術顧問,特此鳴謝。

    作為香港和南中國有代表性的表演藝術,粵劇在2009年獲聯合國教育科學和文化組織列入人類非物質文化遺產名錄。雖然粵劇獲得國際的認可,但是她在國際舞台的藝術地位仍有待加強。香港教育大學文化與創意藝術學系矢志透過不同渠道促進粵劇的傳承和發展,本學系製作香港粵劇 網站,旨在為國際受眾以中英文提供有關粵劇的知識,希望能夠促使國際觀眾對粵劇產生興趣,並推動學者對粵劇開展更多的研究工作。本網站得以啟動,有賴香港民政事務局粵劇發展基金和香港教育大學博文與社會科學學院資助,並獲香港八和會館協助,香港中文大學出版社和榮鴻曾教授惠賜版權,李奇峰先生為藝術顧問,特此鳴謝。

     

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  • i-Orchestra (iOS app)

    i-Orchestra 是一個為iPhone 及iPad所開發的流動應用程式,用作建立模擬管弦樂團的流動裝置樂隊。 每位樂手可以透過 i-Orchestra 及 MIDI 鍵盤模擬指定的管弦樂器演奏,再組合成一隊模擬管弦樂團,並從中學習合奏技巧。相比於一般使用電子琴模擬管弦樂的樂隊,i-Orchestra 具有更佳的流動性,以及提供學習運用流動音樂科技的機會,適合於學校環境中讓學生於參與樂團演奏的同時學習更多音樂及科技知識。

    i-Orchestra 是一個為iPhone 及iPad所開發的流動應用程式,用作建立模擬管弦樂團的流動裝置樂隊。 每位樂手可以透過 i-Orchestra 及 MIDI 鍵盤模擬指定的管弦樂器演奏,再組合成一隊模擬管弦樂團,並從中學習合奏技巧。相比於一般使用電子琴模擬管弦樂的樂隊,i-Orchestra 具有更佳的流動性,以及提供學習運用流動音樂科技的機會,適合於學校環境中讓學生於參與樂團演奏的同時學習更多音樂及科技知識。

     

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  • i-learning: Using iPad to compose music for secondary school students in Hong Kong (Web resources)

    The objective of this project is to develop a “comprehensive curriculum” using i-pad in music which is suitable for most of the music teachers and students in Hong Kong through an interactive web page to share teaching materials, scheme of works and videos from this project. During the session, students’ works and their learning experiences will be shared. Innovative pedagogy will be discussed in e-learning in music education in classroom teaching. 

    The objective of this project is to develop a “comprehensive curriculum” using i-pad in music which is suitable for most of the music teachers and students in Hong Kong through an interactive web page to share teaching materials, scheme of works and videos from this project. During the session, students’ works and their learning experiences will be shared. Innovative pedagogy will be discussed in e-learning in music education in classroom teaching. 

     

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