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教职员

彭颖炘博士

Jasman Pang

讲师 II
游戏设计, 视觉叙事, 互动设计与制作

(852) 2948 7841

彭颖炘博士

讲师 II

 

 

Pang is an interdisciplinary creative designer-artist and researcher who is deeply passionate about the intersection of technology, creativity, and education. Pang's research and creative endeavors encompass art and design, technology, education, game design, and immersive and interactive media. Her diverse background has allowed her to develop a unique perspective. Pang has experience teaching a variety of subjects, including immersive and interactive design, game design, and media literacy, in a variety of tertiary institutions prior to his arrival at the Education University of Hong Kong. 

 

Pang received a Bachelor of Creative Arts in Multimedia from Macquarie University, Australia, a Master of Design Communication from RMIT University, Australia, and a Doctor of Education from The Education University of Hong Kong. Her teaching expertise encompasses multimedia integration, visual narrative, and game design development. Her research interests encompass human computer interaction, interactive narrative, and gamification in education. Her research was recently published in IEEE and the International Journal of Human-Computer Interaction. 

  • Qualifications

    EdD (The Education University of Hong Kong)

    PGDE (The Education University of Hong Kong)

    MDes (RMIT, Melbourne Australia)

    BCA. Int’ (Macquarie University, Sydney Australia)

  • Areas of Teaching

    Game design

    Visual storytelling

    Interactive design & production

  • Research Interest

    Gamification pedagogy

    Serious game for intangible cultural heritage

    Immersive and interactive media

    Art technology and education

  • Selected Outputs

    • Cheng, L., Lau, L. K. P., & Pang, W. Y. J. (2024). Augmented reality book design for teaching and learning architectural heritage: Educational heritage in Hong Kong Central and Western District. Journal on Computing and Cultural Heritage, 17(4), Article 65. https://doi.org/10.1145/3655628
    • Leung, C. H., Cheng, L., Pang, W. Y. J., & Lam, C. (2024, July 28–August 2). E-Orch: A tablet music app for ensemble participation and music learning [Paper presentation]. The 36th World Conference of the International Society of Music Education, Helsinki, Finland.
    • Cheng, L., & Pang, W. Y. J. (2024). Making activities for the competency development of school-age children. IEEE Transactions on Education, 67(6), 846-856. https://doi.org/10.1109/TE.2024.3370109
    • Pang, W. Y. J., Leung, B. W., & Cheng, L. (2024). The motivational effects and educational affordance of serious games on the learning of Cantonese opera movements. International Journal of Human-Computer Interaction, 40(6), 1455-1464. https://doi.org/10.1080/10447318.2022.2112567
    • Pang, W. Y. J. (2024, July 28–August 2). The validation of a gamified software for learning Cantonese Opera movement [Paper presentation]. The 36th World Conference of the International Society of Music Education, Helsinki, Finland.
  • External Appointments

    2020-2024, Executive Committee, Hong Kong Designers Association (HKDA)

    2022-2024, Committee (Design Education), Hong Kong Designers Association (HKDA)

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