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Department of Mathematics and Information Technology

Dr. Singh, Manpreet

Lecturer I

Programme Leader: BSc (AIEdTech) and BEd(ICT& PSci) (Link)

Subject Coordinator: BEd -Secondary (ICT) (Link)  

 

Profile

Dr. Manpreet Singh is a lecturer in the Department of Mathematics and Information Technology, with an impressive academic background in STEM education, holding an MPhil and a PhD in Applied Radiation Physics. With extensive expertise in educational technologies, he is dedicated to advancing STEM education and curriculum development. Dr. Singh teaches a wide range of subjects, including STEM, artificial intelligence, data mining, and general education courses, showcasing his versatility and depth of knowledge. His interdisciplinary research spans pure sciences and educational technologies, demonstrated by his publications in prestigious journals on Radiation Physics and his present research on artificial intelligence(AI), virtual reality (VR), and Metaverse technologies, which positions him as a leader in integrating innovation within educational settings.

With a qualified teacher status in Hong Kong and more than a decade of extensive teaching experience, he specializes in educating secondary students in Physics, Mathematics, and STEM at the Education Bureau of Hong Kong. He is spearheading the development of an innovative game-based simulated teaching package designed to engage secondary students and align seamlessly with curriculum standards. His active participation in high-impact projects focused on mathematical modeling, Metaverse technologies, and game-based learning makes him an invaluable asset to the department.

His commitment to educational excellence is further demonstrated through his involvement in various collaborative projects, such as developing a game-based metaverse platform for Physics and advanced mathematical modeling tools tailored for secondary students. With numerous publications in esteemed educational journals and impactful knowledge transfer initiatives, focussing on enhancing digital literacy, harnessing AI-enabled educational technologies, and implementing adaptive learning systems to serve our diverse multicultural society, his research and teaching endeavors resonate strongly with the United Nations' Sustainable Development Goals, particularly those aimed at ensuring Quality Education (SDG 4), fostering Industry, Innovation, and Infrastructure (SDG 9), promoting Sustainable Cities and Communities (SDG 11), and addressing Climate Action (SDG 13).

Teaching Interests   

  • Technologies in STEM and AI Education
  • Information Technology Supported Learning Environment
  • Learning and Teaching of Selected Topics in IT
  • Trends and Development in Learning and Teaching of ICT
  • Data Mining and STEM Education
  • Metaverse in Education and Society

Research Interests

  • Immersive Technologies
  • Artificial Intelligence (AI) & Virtual Reality (VR) in Education
  • Interactive Simulated Experiments
  • Gamification of STEM Education
  • Human-machine interaction
  • Innovative pedagogy design with emerging technologies
  • Technology-oriented STEM education
  • Multimodal learning analytics
  • Innovative pedagogical designs

Departmental Teaching Grants as Principal Investigator

  • Designing an AI-Powered Immersive Learning and Gamified Metaverse for Future-Ready STEAM Education (09.06.2025 - 31.12.2026)
    This project aims to develop a collaborative multiplayer Metaverse platform that harnesses the power of Generative AI, digital humans, and personalized learning paths to elevate STEAM education.
  • Revolutionizing STEM Learning: RPG Adventures in the Metaverse Principal Investigator (01.10.2024 - 30.06.2025)
    Development of an engaging and immersive role-play game (RPG) for middle school, utilizing pedagogical models like the 5E inquiry model, Game-based learning (GBL), and self-directed learning.
  • Gamifying STEM education through the Metaverse Classroom for creating immersive (14.11.2023 - 31.06.2024)
    Development of an educational metaverse platform for STEM education for secondary students.

Journal Reviewer

  • Future in Educational Research
  • Journal of Education and Information Technologies
  • Research and Practice in Technology-Enhanced Learning

Guest Speaker / Knowledge Transfer Activities

  • Global Mathematics Elite Competition (GMEC) 2024, organized by First Education Group Hong Kong (Link)
  • Metaverse for STEM Education Series i. Math City: A Virtual City for Real Learning (Link) ii. The Cardium: Highly Immersive Virtual Museum for Real Learning (Link)
  • Data Science / STEM Metaverse workshop -HKAGE Guest speaker in the workshop on STEM education in Metaverse collaboration with HKAGE (The Hong Kong Academy for Gifted Education) for students from local schools (Link)
  • Integrated Innovation: A Multidisciplinary Exploration of Design Thinking, Computer Science, and Intercultural Communication (Link)
  • Joint workshop on Authentic Assessments in Metaverse organized jointly by Centre for Holistic Teaching and Learning of Hong Kong Baptist University (HKBU) and Centre for Learning, Teaching and Technology (LTTC), The Education University of Hong Kong (Link)
  • Transforming Mathematics and Physics Lessons using Interactive Simulations (Link)

Selected Outputs - Journal Publications

  • Evaluating Minecraft as a game-based metaverse platform: exploring gaming experience, social presence, and STEM outcomes. Interactive Learning Environments, 1–23. https://doi.org/10.1080/10494820.2025.2459200 (2025)
  • Enhancing university students' learning performance in a metaverse-enabled immersive learning environment for STEM education: A community of inquiry approach. Future in Educational Research, 2(3), 288-309. https://doi.org/10.1002/fer3.56 (2024)
  • Investigations of multiple Scattering of 320 keV gamma rays: a new technique for assigning an effective atomic number to composite materials. (Physica Scripta) - 79(035101) 8pp (2009). (Link)
  • Experimental Evaluation of Multiple Compton Backscattering of gamma rays in Copper. (Indian Journal of Physics) - 83, 1141(2009).
  • Experimental Evaluation of Multiple Compton Backscattering of gamma rays in aluminum. (Journal of Instrumentation Society of India) - 38(3), 221(2008).
  • Experimental observation of energy dependence of saturation thickness of multiply scattered gamma photons. (Radiation Physics & Chemistry) - 77, 991(2008). (Link)
  • Response function of NaI(Tl) detector and multiple backscattering of gamma rays in aluminum. (Applied Radiation & Isotopes) - 66, 1467(2008).
  • Experimental investigations of multiple Scattering of 662 keV gamma photons in elements and binary alloys. (Applied Radiation & Isotopes) - 66, 1151(2008).
  • Energy and intensity distributions of 0.279 MeV multiply Compton scattered photons in bronze– an inverse response matrix approach. (Pramana-Journal of Physics) - 70,1 (2008). (Link)
  • Angular distribution of 0.662 keV multiply-Compton scattered gamma rays in Copper (Radiation Measurements and Applications) - 42, 420 (2007). (Link)
  • Experimental investigation of saturation depth of 0.662 MeV gamma rays in Copper (Indian Journal of Pure and Applied Physics) - 45, 111 (2007).
  • Experimental investigation of multiple Scattering of 662 keV gamma rays in zinc at 90 ° (Radiation Physics & Chemistry) - 76, 750 (2007).
  • Energy and intensity distributions of 0.279 MeV multiply Compton scattered photons in soldering material. (Nuclear Instruments & Methods in Physics Research – A) - 580, 54 (2007). (Link)
  • Measurement of saturation depth of 279 keV gamma rays in bronze. (Asian Journal of Chemistry) - 18, 5, 3292 (2006).
  • Energy and intensity distributions of multiple Compton scattering of 0.279-, 0.662-, and 1.12- MeV gamma rays. (Physical Review A)- 74, 042714 (2006). (Link)
  • Experimental observation of z-dependence of saturation depth of 0.662 MeV multiply scattered gamma rays. (Nuclear Instruments & Methods in Physics Research – B)- 251, 73 (2006)
  • Effect of detector collimator and sample thickness on 0.662 MeV multiply-Compton scattered gamma rays. (Applied Radiation & Isotopes)- 64, 373 (2006). (Link)

Selected Outputs - Conference Papers

  • Minecraft Metaverse: Transforming STEAM Education through Interactive, Game-Based Learning for enhancing Student Engagement and Skill Acquisition - The 3rd International Conference on Metaverse and Artificial Companions in Education and Society MetaACES-2025 (18-20 June 2025), Hong Kong (Link)
  • Exploring Game-Based Learning: Enhancing Student Engagement and Skill Acquisition through Minecraft Education Edition in Higher Education - The International Conference on Learning and Teaching 2025 ICLT 2025 (21-23 May 2025), Hong Kong (Link)
  • Interactive Learning in a Virtual World: The Metaverse Classroom Approach - International Congress on Educational Futures ICEF-2024 (23-25 April 2024), Hong Kong (Link)
  • Enhancing 21st Century Skills through Simulated Platforms in Virtual Classrooms: A Metaverse Approach - eLearning Forum Asia 2023 eLFA 2023 (30 Nov -1 Dec 2023), Singapore
  • Analyzing atmospheric radioactivity in the contaminated air during the early phase of the Chernobyl nuclear disaster at selected locations in Germany - The International Conference on Artificial Intelligence and Big Data Applications AIBD-2023 (19-20 July 2023), Hong Kong
  • Designing and Implementing an Inquiry-based Virtual Interactive Learning Environment for Physics Curriculum Enabled by Mobile Technologies Supported –International Conference on Learning and Teaching for Future Readiness ICLT 2023 (17-19 May 2023) (Link)
Dr. Singh, Manpreet

Dr. Singh, Manpreet

Lecturer I