Engaging Young Minds: Using AI Math Games to Enhance Elementary Learning Seminar Explores Innovative AI-Powered Math Games for Elementary Education
A seminar titled “Engaging Young Minds: Using AI Math Games to Enhance Elementary Learning” was held on 23 March 2026, from 14:00 to 15:00 at D3-G/F-09. The event featured Dr Wang Jingyun, Assistant Professor in the Department of Computer Science at Durham University, as the invited speaker, and was moderated by Dr Sun Daner from the Department of Mathematics and Information Technology at The Education University of Hong Kong.
Prior to the seminar, Dr Ling Man Ho, Acting Head of the Department of Mathematics and Information Technology at The Education University of Hong Kong, extended a warm welcome to Dr Wang and exchanged souvenirs on behalf of the department.

Dr Ling Man Ho & Dr Wang Jingyun

Dr Sun Daner & Dr Wang Jingyun
Dr Wang Jingyun, a member of the Artificial Intelligence and Human Systems Group and the Pedagogical Innovation in Computer Science Group, as well as a core academic member of the Centre for Neurodiversity & Development, shared her recent research on integrating AI into game-based learning environments for children.

Dr Wang Jingyun
During her talk, Dr Wang introduced two AI-driven mathematics games developed by her research team: Pizza Fraction Fever, a web-based serious game designed as an experimental testbed for adaptive learning strategies, and the Supermarket Game, which incorporates personalised support mechanisms to facilitate collaboration among guardians, children, and AI during mathematics activities. Additionally, two PhD students, Daniel Alberto Perez Perez and Shang Yi, presented pilot studies based on these two games. They shared preliminary findings that highlight the potential of AI-supported games not only to personalise student learning experiences but also to foster meaningful learning collaborations between children and their guardians.


Mr. Daniel Alberto Perez Perez & Ms. Shang Yi
The seminar was met with enthusiastic participation, with attendees actively engaging in discussions and showing keen interest in the practical applications of AI-driven educational games.

Group Photo