Sub-conference C3:
Joyful Learning and Society

Learning with games or the concept of games, if counted from 2003 when James Paul Gee published his seminal book What video games have to teach us about learning and literacy, has become an important research area and practice around the world. Today, game technology is one of the most exciting and fascinating areas in digital innovation. Commercial games spearhead the innovation and it is very likely that it will pass on the baton to educational games when it comes to innovation in education.

In Asia, Joyful Learning and Society is one of the most influential research agenda devoted to education game scholarship. It spearheads education games research and has achieved fruitful results in the development of game technology and research for education. In the second decade of game research, we will continue this endeavor in innovating learning with games. Enhancing motivation has mostly driven research on education games in Asia in the past decade. It is legitimate and remains critical today. It is, however, insufficient when we put the 21st century challenges into consideration. The world has grown into a “flat” new world and the engine that drives economy is now knowledge production, innovation, collaboration, and creativity. In other worlds, we must transform education to meet the worlds’ new normal. Games can play a pivotal role in transforming education—from a content mastery paradigm to a new one that foregrounds knowledge presumption, global citizenship, collaboration, and creativity, to name just a few.

We are interested in exploring how to motivate students to learn with games. We are curious about how games can be used to restructure thinking, alter discourse patterns, and transform classroom-learning practices and teacher-centric culture. We are looking for the marriage of theories, technologies, and practices as well as research that reveals the results and processes of the above. In the era of the big data, we are looking for research that shed lights on how students’ activity and performance can be documented for the purpose of learning and teaching. We are eager to unpack the learning processes involving the use of games and game-like activities. We, of course, would not want to miss your stories about scaling up games, or strategies that makes games sustainable in the classrooms (or other learning settings). Any other topics about games and education are also welcome.

This sub-conference invites people from all fields who are interested in learning with games. Business communities are most welcome, as the dialogue among researchers, educators and industry will foster the use of games for education.

The scope of papers will cover but not be limited to:

  1. Theories on joyful learning and learning with games in general
  2. Design of learning activities (for joyful learning, collaboration, citizenship and others)
  3. Advanced joyful learning technologies (e.g., artificial intelligence, personalization, adaptive system, cross-platform gaming mechanism, augmented reality, etc.)
  4. Design, development and application of joyful learning
  5. Comparison of joyful learning vs traditional schooling
  6. Effectiveness of joyful learning and its processes
  7. Joyful learning and education innovation
  8. Joyful learning and high-order skills (problem-solving skills, creativity, et.)
  9. Joyful learning, social and culture
  10. Joyful learning and adolescent development
  11. Successful cases of joyful learning
  12. Difficulty and obstacles that joyful learning research encounter

Note: we also welcome new topics besides the above-mentioned

Paper submission:

  1. Authors should prepare submissions either in English or in Chinese (Long paper: 8 pages; Short paper: 4 pages; Poster: 2 pages). Submissions written in Chinese should include the title, abstract and keywords written in both Chinese and English.
  2. Authors should submit papers in the Microsoft Word format. Please make use of the paper template provided on the conference website for preparing submissions.
  3. Authors should make submissions by uploading papers onto the Submission System of the conference.

Executive Chair of the sub-conference:

Mingfong Jan

National Central University

Co-Chairs of the sub-Conference:

JONG, Siu Yung

Chinese University of Hong Kong

Tsung-Yen Chuang

National University of Tainan

Shang, Junjie

Peking University

Shih, Ju-Ling

National University of Tainan

Zhang, Yi

Central China Normal University

Program committee members:

LEE FONG LOK

The Chinese University of Hong Kong

Aikui Tian

Shandong University of Technology

Ben Chang

National Central University

Chang-Yen Liao

National Central University

Chih-cheng Lin

National Taiwan Normal University

Chih-Yueh Chou

Yuan Ze University

Chiu-Jung Chen

National Chia-Yi University

Chorng-Shiuh Koong

National Tai-Chung University of Education

Chun-Chia Hsu

Lunghwa University of Science and Technology

Chung-Yuan Hsu

National Pingtung University

Chunyi Shen

Tamkang University

Dai-Yi Wang

Providence University

Guanze Liao

National HsinChu University of Education

Gwo-Jen Hwang

National Taiwan University of Science and Technology

Hanjie Gu

Zhejiang Shuren University

Hao-Chiang Koong Lin

National University of Tainan

Hercy N.H. Cheng

Central China Normal University

hj howard Chen

National Taiwan Normal University

Hongliang Ma

Shanxi Normal University

Hsiao-Yu Lee

Far East University

Iwen Huang

National University of Tainan

Jiansheng Li

Nanjing Normal University

Jia-Sheng Heh

Chung Yuan Christian University

Jiyou Jia

Peking University

Junjie Wu

Beijing Jingshan School

Kuang-Chao Yu

National Taiwan Normal University

Li Zhang

Northumbria University

Lih-Shyang Chen

National Cheng-Kung University

Maiga Chang

Athabasca University

Ming Hsin Tsai

Asia University

Ming-Puu Chen

National Taiwan Normal University

Ou Yang, Fang-Chuan

Chien Hsin University of Science and Technology

Peng Deng

Yunnan Normal University

Qinglong Zhan

Tianjin University of Technology and Education

Sen-Ren Jan

Minghsin University of Science and Technology

Ting Wei

Nanjing Xiaozhuang University

Wang Shuming

Chinese Culture University

Wan-Lin Yang

National Cheng-Kung University

Xiaoqiang Hu

Jiangxi Science & technology Univesity

Ye ChangQing

East China Normal University

Yu Jiang

National Center for Educational Technology

Yu Ren Yen

Far East University

Yuan-Jen Chang

Central Taiwan University of Science and Technology

Yu-chen Hsu

National Tsing Hua University

Yu-Jen Hsu

National Chiayi University

Yu-Tzu Lin

National Taiwan Normal University

Zhi-Hong Chen

Yuan Ze University

Mu-Chun Su

National Central University

Bin Shyan Jong

Chung Yuan Christian University

Lu Wang

Capital Normal University

Yingfeng Ma

Shanxi Normal University

Shu-Ping Chang

Chihlee Institute of Technology

Hsin-Yih Shyu

Tamkang University

Ching-Fan chen

Tamkang University

Kuo-Liang Ou

National HsinChu University of Education

Ching-Kun Hsu

National Taiwan Normal University

Huei-Tse Hou

National Taiwan University of Science and Technology

Mathew Gaydos

Nanyang Technological University

Sheng-peng Wu

University of Wisconsin-Madison

Yangyi Qian

South China Normal University