UNESCO Chair in Regional Education Development and Lifelong Learning, The Education University of Hong Kong

About SCG3027 Creativity in STEM Invention

In this course, human invention is studied as an evolutionary process brought about by the application of science and technology. This course aims at inspiring participants on the nature of Big-C creativity through studying great inventors and inventions in our history. It inquires into their creative processes, creative persons, creative products and creative environments, and summarizes the role of creativity in these eminent inventions. Story-based approach is adopted to study in details some selected great inventors (e.g. Leonardo da Vinci, Thomas Edison and Steve Jobs) to understand how they made use of the scientific and technological knowledge of their times to solve contemporary social, health, military or other problems. The contextual and personal factors which may have contributed to the success of these great inventors would be further discussed. To develop participants’ competence in STEM invention, participants will also be engaged in various invention activities, so as to further appreciate and understand the invention processes. Participants would study the design cycle and design thinking, and learn to apply them in making scientific and technological inventions. Participants will be provided with ample opportunities to have both minds-on and hands-on practical works in laboratories, with the support of scientific and technological aids.

Activity 1 - Elements of Technological Invention + Strategies

Activity 1 - Elements of Technological Invention + Strategies

Activity 1 - Elements of Technological Invention + Strategies

Activity 2 - Design Cycle and Trials

Activity 2 - Design Cycle and Trials

Activity 2 - Design Cycle and Trials

Activity 3 - Presenting Historical Case

Activity 3 - Presenting Historical Case

Activity 3 - Presenting Historical Case

Activity 4 - Application of 3-D printing

Activity 4 - Application of 3-D printing

Activity 4 - Application of 3-D printing

Activity 5 - Arduino Workshop

Activity 5 - Arduino Workshop

Activity 5 - Arduino Workshop

Activity 6 - Fun with littleBits

Activity 6 - Fun with littleBits

Activity 6 - Fun with littleBits

Activity 7 - Coding and Exploration with micro:Bit

Activity 7 - Coding and Exploration with micro:Bit

Activity 7 - Coding and Exploration with micro:Bit