Asia-Pacific Forum on Science Learning and Teaching, Volume 12, Issue 2, Article 6 (Dec., 2011)
Riaza Mohd RIAS and Halimah Badioze ZAMAN
Designing multimedia learning application with learning theories: A case study on a computer science subject with 2-D and 3-D animated versions

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Conclusion and Future Research

This paper had reported on the various learning theories that were used in the development of a learning application for memory management, named OSIMM. Mayer's cognitive theory of multimedia learning was applied as a guideline in the development process, to achieve a learner-centered approach in the application, and the prototypes in two versions (2-D and 3-D animation) were developed. This design and prototype could be a guideline to future instructional designers, web developers and e-learning specialist if they want to develop courseware for a computer science or engineering subjects.

The next step in this research is to compare the effectiveness of the 2-D and 3-D animated versions of OSIMM by conducting a series of experiments on users. The measure of effectiveness will be determined by giving the students a test on recall and transfer knowledge. This research would further be refined by conducting a series of experiments with two sets of users, low prior knowledge and high prior knowledge. This would be achieved by asking the users to fill in a prior knowledge survey.

 


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